Saturday, August 13, 2022

- Anthem™ for PC | Origin

- Anthem™ for PC | Origin

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Page 1 of 1 Start over Page 1 of 1. Previous page. Anthem - Xbox One. Electronic Arts. Xbox One. Would you like to tell us about a lower price?

From the manufacturer. Take on challenges as a team Join with up to three other players and venture into danger with combat that rewards teamwork. Forge your Javelin arsenal Choose from four powerful Javelin exosuits each time you enter the world, customising each to fit your play style and show off your achievements. Meet memorable characters Discover a gripping story filled with unique and memorable characters within the walls of Fort Tarsis.

Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Learn more how customers reviews work on Amazon. Images in this review. Reviews with images. See all customer images. Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now. Please try again later.

This game needs at least another year of development to be considered a viable purchase. This game has so many issues it is mind blowing. Even when the game is open in idle. If your CPU is using a stock cooler, chances are it will overheat and cause a forced shutdown like many are experiencing. If you care about the health of your computer, this game can literally destroy its lifespan. You will get massive frame rate drops at random times.

Your game will crash for no reason. My game crashed at least once per hour of play. The reconnection system is surprisingly good and but the fact that it happens so often is unacceptable. Do you like load screens? First you need to get into your javelin.

Then you want to equip your items or change your loadout in the forge right? Guess what? Another load screen! Now you can finally queue for matchmaking with another, you guessed it, load screen.

Overall, you will spend at least 2 minutes per mission just to get from town to the queue on an SSD. I have no idea what they were thinking with this. Can you imagine pressing i for your inventory in an MMO and there was a 30 second load screen every time you press it? There is no incentive to play the harder difficulties because it does not drop better loot. In fact, GM1 is the most efficient use of your time for loot.

They literally just increased damage and HP with harder difficulties with no better rewards. The missions are all the same. The entire game is collecting crap or defending a circle, seriously.

Most of the game is just trash mobs. End game is nonexistent. You will just be wasting your time. If any of these issues sound familiar. Boy, I was wrong. They spent 6 years making this game but it feels like it was a 2 year product. A lot of the things in the E3 gameplay trailers are not in the game. It was completely scrapped.

Do not buy this game in its current state. It has potential and is beautiful aesthetically but needs at least another months of development updates.

This game should have never been released in in this state. But right now it is a sad mess. Worst game of the year? You are alpha testing this game. This game uses I'm only leaving 1 star to warn you about the packaging.

Buying Anthem - Standard - PC still results in a digital download. I just got the "box case" wihlth nothing in it. So much for "owning a real physical copy". It's fun to fly around, shoot things, get loot. You get to be iron man! The 'weight' of the javelins comes through great. Sound is pretty good.

Story was meh, not your typical bioware in depth RPG we're used to, that's for sure. From the first moment I stepped into its world and started meeting its characters, I was stunned by how gorgeous everything and everyone is.

The jungles of Bastion are jaw-dropping, an alien landscape full of fantastic vistas and wondrous ruins. Likewise, Anthem's characters are alluring at first glance. When I first met them, I was fascinated by how lifelike their expressions were, and the voice acting for most of the main characters is charming and expressive. They're a likeable group of people that I was excited to get to know.

That's the problem with Anthem: It coasts entirely on the momentum of its stunning first impression. Once that new game smell began to fade, I started to see Anthem as a derivative, buggy, and at times exasperatingly soulless world that fails to weave BioWare's unique storytelling with a co-op RPG shooter.

On a hostile, alien planet, the human race has etched out a meager survival thanks to the noble efforts of a loose guild of exosuit-wearing warriors called Freelancers. A long time ago, a mysterious alien race shaped the planet by harnessing the Anthem of Creation, a mystical energy that permeates everything. Then those "Shapers" disappeared and left all their Anthem-infused power tools still running, which causes all sorts of apocalyptic accidents that Freelancers are tasked with preventing—or trying to, at least.

It all sounds exciting, but Anthem's story feels half-finished and disjointed to the point that even its charming cast of characters can't save it. Fort Tarsis, my home base that I return to after missions, is a narrative prison where the story and characters are locked away from everything else, our conversations having all the intimacy of phone calls through glass.

Most of these characters never physically accompany me on missions and are always standing in the same spot. They feel like charismatic quest givers in an MMO—all that's missing is the golden exclamation mark above their heads. I never really get the sense that we're spending quality time or enduring hardships together, which makes these regular insights into their lives predictable and too easily won.

When I should have felt a resolve to protect them, I was mostly indifferent—which is more than I can say about Anthem's villains, who are given so little screen time that I barely understand their mission, let alone their motivations. As mission after mission blends together, I rarely have a clear understanding of what's happening or why it matters. The story provides a never-ending supply of MacGuffins to chase—Shaper relics, ancient suits of armor, mysterious rituals.

Anthem is so full of mysticism and ambiguity that it feels like an excuse to not adhere to the logic of its own world. Fort Tarsis is also filled with secondary characters who have isolated stories I uncover bit by bit each time I visit. These residents feel superfluous and our exchanges are often awkward and hamfisted, like the time I pretended to be a delusional mother's dead son to help her reconcile his death. Yeah, I was confused too. Talking to these Fort Tarsis locals doesn't open up interesting avenues in the main story or change how I interact with the settlement in any meaningful way.

It makes me long for BioWare games of old when choices I made had consequences. I'd ignore all this to focus on combat, but after every mission I'm dumped back into Fort Tarsis even if the first thing I'm going to do is turn around and start another mission. Quest givers are cruelly scattered to each of its corners, forcing me to slowly walk its unchanging streets hundreds of times just to pick up quests, turn around, and immediately walk back.

The entire settlement feels like a waste of time, and that's exacerbated by Anthem's incredibly long load times. Even on an SSD, loading screens can take upwards of 50 seconds, and I often have to wait through several back to back loads just to get where I'm going.

It's common for missions to be interrupted by loading screens between zones and when I respawn, and there's even a short loading screen just to access The Forge where I can change my gear. Those dips were disappointing, but the combat is so explosive I never really noticed them too much. Jarred digs into the full Anthem performance breakdown opens in new tab if you want more information.

The biggest issue is that Anthem has incredibly long load times opens in new tab. A day one patch has reportedly fixed load times on "older drives," but on my Crucial MX SSD loading into the open world can still take 50 seconds. What's worse, Anthem is structured so that you often go through several loading screens in succession, like at the end of missions. A patch has fixed this. The core exosuit flying, the Javelin design, the interwoven combat and the gorgeous world BioWare have created are all excellent, but at launch it's lumbered by bugs, technical hitches and odd or uninspired design decision.

I want to like this game, but sometimes it doesn't make it easy. Digital Trends. Despite its cast of charismatic characters, many relationships and interactions feel forced and lifeless. PC Gamer. Anthem's disjointed story, boring loot, repetitive missions, and shallow endgame are all disappointing. At least it's pretty. Even where it is strongest, Anthem rarely stretches beyond the derivative. The combat, while well-designed, is little more than Gears of War with jetpacks, and narratively it veers between inconsequential and downright irritating.

User Reviews. Write a Review. Positive: out of Mixed: out of Negative: out of This is a beautiful game. Its BioWares take on a loot shooter so if your looking for classic Bioware this isn't it.

Thats not to say this This is a beautiful game. Thats not to say this doesn't feel like BioWare, because it does. Story is good. It's classic good vs evil with fun and engaging characters. It is a great considering this type of game is not focused on story but BioWare managed to work it in beautifully. And they paint a piicture of a really awesome new world while doing so.

Combat s obviously the strongest point. It will keep you wanting more. And loot grind is addicting. Visuals and sound are amazing.

THis game makes me loose sleep … Expand. I will agree that this game leaves a lot to be desired, but it has a strong base to build from and looking at what improved from beta launch I will agree that this game leaves a lot to be desired, but it has a strong base to build from and looking at what improved from beta launch to now I have a lot of hope. Let's get this out of the way. Anthem is a flawed game, but it's A LOT better than the internet hate mob claims it is.

The repetitive Let's get this out of the way. There is no game in existence that does flight better. The combat and cooperative mechanics feel fresh and it's exhilarating every time you pull off a combo.

If you're in the fence about this game, don't let the toxic blind negativity stop you from experiencing one of the generation's most unique and thrilling experiences … Expand. The game is overall beautiful, and the flying is fun, however, it was launched probably a year or two before it was realy.

Theres NO end game The game is overall beautiful, and the flying is fun, however, it was launched probably a year or two before it was realy.

 


Anthem (video game) - Wikipedia



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Anthem pc game. About this item



   

Players can build relationships with various non-playable characters , but they cannot establish romantic relationships with them, as was common of previous BioWare games. It serves as a fortified settlement against the threats of the outside world and is the point where the player goes to receive new missions and freelance assignments.

It is a melting pot where all the different factions of the game meet, including the Sentinels, Corvus, Cyphers, and Arcanists. The game features both single-player and co-operative multiplayer elements in a "shared world" that can have up to four squad members per team. Teams can fight beasts and marauders while exploring lost ruins and experiencing massive, world-altering occurrences, such as "Shaper Storms".

Anthem is set on planet Coda littered with advanced technological relics which harness an omnipresent energy known as the Anthem of Creation. Extremely unstable artifacts can envelope a significant area with destructive energies, storms, and creatures, rendering them barren and deadly.

Such events are known as Cataclysms. The Anthem and the Shapers are revered by some as the source of all life. Centuries before the start of the game, humanity was enslaved by a race of creatures called the Urgoth. A human named Helena Tarsis and her compatriots used Shaper technology to invent powerful exosuits to fight back. These exosuits became known as Javelins, and Tarsis sacrificed herself to overthrow the Urgoth, who have not been seen since. Over the centuries, Tarsis and her Legion of Dawn became heroic legends to humanity, which reestablished itself as a dominant race.

In the nation of Bastion, most people live in fortified cities protected by Sentinels: Javelin pilots who act as the primary security and police force within the city walls. National security issues that require discretion and espionage are handled by Corvus, Bastion's intelligence and diplomatic agency. Beyond the cities is a frontier filled with dangerous creatures, exiled outlaws, a hostile insectoid race called Scars, and random disasters caused by unstable Shaper artifacts. Cities rely on Freelancers, a faction of altruistic Javelin-piloting mercenaries , to deal with these threats.

In the field, Freelancers rely on the help of Cyphers, individuals who are naturally attuned to the Anthem and use resulting psychic gifts to remotely assist on missions and sense Anthem energy. Ten years before the main campaign, an authoritarian faction called The Dominion attacked the city of Freemark, which was the Freelancers' primary base of operations. The Dominion wanted to access a Shaper relic beneath the city called the Cenotaph, believing it would grant them control over the Anthem.

Their activation of the Cenotaph resulted in an explosion that annihilated Freemark and left an expanding Cataclysm in its place called the Heart of Rage. Among them is the player's unnamed character, a rookie undertaking their first mission. Accompanying them is Faye, Haluk's Cypher and wife. Shortly into the mission, all the other Freelancers are killed, prompting Faye to call a retreat, with the player evacuating a wounded Haluk. The resounding failure causes people to lose faith in the Freelancers, whose ranks are decimated.

Two years later, the player has settled in Fort Tarsis, a frontier city between the Heart of Rage and Antium, Bastion's capital. Partnered with a young Cypher named Owen, they make a living completing modest Freelancer contracts for the locals.

Owen aspires to be a Freelancer, despite his psychic abilities being a hindrance to piloting a Javelin. An agent of Corvus named Tassyn hires the player to locate a spy who went missing while undercover with a smuggling gang called the Regulators.

At a devastated Regulator hideout, they encounter a Dominion leader called the Monitor. The Monitor is a powerful Cypher, a skilled Javelin pilot, and participated in the assault on Freemark that created the Heart of Rage.

The Monitor executes Tassyn's spy and takes a Shaper relic that they were hiding. Tassyn surmises that The Dominion is collecting relics for another attempt to reach the Cenotaph, and rehires the player to reach the Cenotaph first. She also notes that Haluk and Faye have spent the past two years developing a new plan to deactivate the Cenotaph, recruiting the pair to Tassyn's mission.

Within her tomb, the player's obtains Taris's signet , which acts as a key to the Fortress of Dawn- the site of her last stand and the Javelin of Dawn's resting place.

At the Temple of Dawn, the player is challenged by trials of skill and resolve. After reenacting the last stand, an apparition of General Tarsis declares the player to possess the qualities of a Legionnaire of Dawn and grants access to her Javelin. Before the player can take possession of the Javelin of Dawn, their own Javelin freezes up. Owen appears and takes credit for sabotaging their Javelin so he can take the Javelin of Dawn for himself.

He plans to accept The Monitor's offer to spare Fort Tarsis in exchange for assisting him with the Javelin of Dawn, and accuses the player of keeping him from his dream to be a Freelancer. Before Owen leaves in the Javelin of Dawn, Faye scans its unique shielding module, the Shield of Dawn, hoping that it can be duplicated so the player can enter the Heart of Rage with their own Javelin. Haluk and Faye succeed in building a copy of the Shield of Dawn, but are unable to activate it.

At the same time, Tassyn arrives to announce that the Dominion are nearing the Heart of Rage. Tassyn reveals that she hired the player at Faye's own request in order to replace Haluk's role as a Javelin pilot. The player arrives to find that Haluk was saved by Owen, who apologizes for his betrayal. As a peace offering, Owen gives up his own Shield of Dawn before leaving. After activating the Shield of Dawn on their Javelin, the player returns to the Heart of Rage, with Faye and Haluk providing remote support.

The player discovers that the Monitor has built a conduit to merge with the Anthem, and is forced to fight him. While celebrating in Fort Tarsis, the player is pulled away by Tassyn to see the corpse of a Urgoth recently discovered and killed inside of Bastion's borders.

Suspecting another crisis, the player is asked to be ready to help again. Development of Anthem started in , after the release of Mass Effect 3 , under the supervision of Casey Hudson , the executive producer of the original Mass Effect trilogy. While BioWare did not have any strong ideas at the start of Anthem ' s development cycle, they knew they wanted an action game that players could play cooperatively, and which moved away from their Mass Effect and Dragon Age franchises.

An early idea that focused the direction was the use robotic-enhanced exosuits, akin to Iron Man 's, to be able to survive on a planet that acted as a Bermuda triangle that drew in all types of hazards and dangerous creatures to it, with the players having to survive these.

It was initially started to be a kind of mission-driven survival game rather than a loot shooter: players would team up with friends, go onto missions fighting their way to and from the site, collecting resources to upgrade their suits; all while behind the scenes, BioWare could pull various world event triggers to keep players surprised and alert to these events.

The idea was that players after completing these missions would be able to share their stories with others. Around August , Hudson believed the team at BioWare Edmonton was in a sufficiently good place to continue without his oversight, and left BioWare.

In early , Dragon Age ' s writer David Gaider was assigned to the Anthem team to help with the story. Gaider drew the story back towards something more in common with Mass Effect and Dragon Age , rather than pull away from those series. The narrative shifts put further strain on the artists and level designers to match with the story's direction.

Gaider left BioWare in early , and the story was brought back towards what the team had originally envisioned. Frostbite was not originally designed for the purposes that the team had in mind for Anthem. BioWare had difficulty transitioning some of the systems they had built for Dragon Age and Mass Effect into Anthem - leading to the team scrapping some of their gameplay concepts like survival and crafting.

Despite trying to distance themselves from Bungie 's Destiny , elements from that game, particularly related to the loot shooting aspects, started to appear into Anthem ' s gameplay as BioWare recognized that Bungie had greatly refined these elements. Moving from to , several events forced many of the decisions in Anthem ' s final design. As part of a holiday tradition in BioWare, one team provided the staff with a demo of their current project to play and test over the Christmas holidays, and was Anthem ' s turn.

He expressed great concern with its state in contrast to the previous teaser, and ordered several senior members to fly to Stockholm, Sweden to discuss how to improve the game with EA DICE , Frostbite's creators. To put their best work forward, they added the flying aspect back that was added and removed several times over the course of development. That demo served as the basis for the game's reveal at E3 BioWare chose Anthem , one of their backup names, instead. Andromeda had several problems at launch, drawing BioWare staff to resolve these issues.

The game was not as successful, which put more pressure on the quality of Anthem. Around mid, several BioWare staff departed the studio and one of the lead gameplay designers, Corey Gaspur, suddenly died. The game was to have transitioned from pre-production to production around June but as late as August, Anthem remained behind schedule. BioWare knew they would miss the expected Q4 release. EA refused to allow the game to be delayed past March Darrah took control, focusing the team on releasing Anthem by EA's deadline and firming decisions on elements of the game.

BioWare developers speaking anonymously with Kotaku stated that most of Anthem was effectively developed in the year prior to release due to Darrah's leadership and pressure from EA.

This further stressed the staff at BioWare and there were a large number of departures from the studio across and Wilson identified that the game generally ended up with two sets of players: those that are fans of BioWare and are expecting story-heavy content, and those that are fans of action-adventure games. Wilson said that, through playtesting, both sets of players were satisfied with Anthem up through about 30 hours of content, but afterwards the game had a diverging audience, with many of those BioWare fans finding the lack of story a disappointment.

Wilson believed that BioWare will be able to evolve to find means to meet the expectations of both sets of players and will be able to improve Anthem in the long-term.

In a blog update in February , BioWare said that they would be ending seasonal updates as they looked to reboot the game, requiring a "substantial reinvention" of the core game, a move comparable to Square Enix's reworking of the release of Final Fantasy XIV to the revised version. Casey Hudson said in the post that BioWare wants to "reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards — while preserving the fun of flying and fighting in a vast science-fantasy setting.

According to Bloomberg News , the fate of Anthem 's rework was to be reviewed by Electronic Arts and BioWare's executives during the month of February Bioware announced Sarah Schachner as Anthem ' s composer on August 20, We talked about the duality of the ancient and futuristic feel of the world and the need for the music to have a sense of wonder and positivity. Not just darkness and danger.

Outside of that, I was free to explore and it was really exciting to define the sound of a new [intellectual property]. People are hearing this stuff with a clean mental slate, so to speak. BioWare Edmonton teased the game at E3 during a developer diary video, only referring to as it "a new [intellectual property]" that they were developing as BioWare Montreal took the reins of Mass Effect: Andromeda.

On June 10, , Anthem was formally announced with a cinematic reveal trailer during the EA Play pre- E3 press conference. At E3 , when the game was announced, its intended release date was Q4 , but was pushed back in January to early , in part to make space on EA's release schedule for a new Battlefield title in late release.

A demo of the game was released for download on January 25, for pre-order customers, and on February 1 for the public. Rated: Teen. Platform: PC. Xbox One Digital Code. Edition: Standard. Legion of Dawn. Enhance your purchase. About this item Individual heroes unite to triumph as One: the heart of anthem is a connected, social experience Choose from an arsenal of customizable exosuits Powered by EA Frostbite game engine, anthem's visually spectacular, evolving, and open world features Unpredictable conditions, hazards, and enemies.

Customers also search Previous page. Next page. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Previous page. Anthem - Xbox One. Electronic Arts. Xbox One. Would you like to tell us about a lower price? From the manufacturer. Take on challenges as a team Join with up to three other players and venture into danger with combat that rewards teamwork.

Forge your Javelin arsenal Choose from four powerful Javelin exosuits each time you enter the world, customising each to fit your play style and show off your achievements. Meet memorable characters Discover a gripping story filled with unique and memorable characters within the walls of Fort Tarsis.

Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Learn more how customers reviews work on Amazon. Images in this review. Reviews with images. See all customer images. Top reviews Most recent Top reviews.

Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. This game needs at least another year of development to be considered a viable purchase. This game has so many issues it is mind blowing.

Even when the game is open in idle. If your CPU is using a stock cooler, chances are it will overheat and cause a forced shutdown like many are experiencing.

If you care about the health of your computer, this game can literally destroy its lifespan. You will get massive frame rate drops at random times. Your game will crash for no reason. My game crashed at least once per hour of play. The reconnection system is surprisingly good and but the fact that it happens so often is unacceptable. Do you like load screens? First you need to get into your javelin. Then you want to equip your items or change your loadout in the forge right?

Guess what? Another load screen! Now you can finally queue for matchmaking with another, you guessed it, load screen. Overall, you will spend at least 2 minutes per mission just to get from town to the queue on an SSD. I have no idea what they were thinking with this. Can you imagine pressing i for your inventory in an MMO and there was a 30 second load screen every time you press it?

There is no incentive to play the harder difficulties because it does not drop better loot. In fact, GM1 is the most efficient use of your time for loot. They literally just increased damage and HP with harder difficulties with no better rewards. The missions are all the same. The entire game is collecting crap or defending a circle, seriously. Most of the game is just trash mobs.

End game is nonexistent. You will just be wasting your time. If any of these issues sound familiar. Boy, I was wrong. They spent 6 years making this game but it feels like it was a 2 year product. A lot of the things in the E3 gameplay trailers are not in the game. It was completely scrapped. Do not buy this game in its current state. It has potential and is beautiful aesthetically but needs at least another months of development updates.

This game should have never been released in in this state. But right now it is a sad mess. Worst game of the year? You are alpha testing this game. This game uses I'm only leaving 1 star to warn you about the packaging. Buying Anthem - Standard - PC still results in a digital download. I just got the "box case" wihlth nothing in it. So much for "owning a real physical copy". It's fun to fly around, shoot things, get loot. You get to be iron man!

The 'weight' of the javelins comes through great. Sound is pretty good. Story was meh, not your typical bioware in depth RPG we're used to, that's for sure. It has a lack of content, and it seems like it's unfinished in a lot of ways.

For example, communication. You can only communicate through voice. No text chat. You don't get to see stats for your javelin as you equip different gear. And the there's a lack of definition of what each stat does. The cataclysm content did help a little. But it was hard to communicate what you needed to do if voice was off for players. And some of the mechanics make it very difficult to move forward or it causes huge delays if a player doesn't know what they're doing and just holds an orb they need to place somewhere.

I think it has potential, and the game has come down in price. I got mine super cheap - so that might play in to why I enjoyed it more than others might. As long as they don't shut it down, I think it has easily 20hrs worth of entertainment of story and initial gearing up. Great Bioware Storytelling. Anthem is different. It's not a deep, rich RPG or adventure with story to rival a page novel.

It's broken into short, easy to digest blips with ambiance and the world itself telling as much, or more, than the characters and narration. I wouldn't buy this for the daily missions or the team play. Flying around in a really fun, and combat is a blast, but the complete package is in taking in the whole scene in all it's grandeur.

Go too fast, ignore too much, or repeat too many times and it'll get dull and you'll think this is a different game altogether.

I have enjoyed every bit of it so far, and even if it ends after I run out of new stuff to do, it's money well spent! This game could have been so much more. The graphics look great, the gameplay is simple but solid, and the lore is intriguing, but the game is a hot mess overall. The load times are horrendous, the game is still buggy as hell, the loot system needs a complete overhaul, end-game content amounts to running the same strongholds over and over, and there is zero communication between the developers and community at the moment.



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